Screenshot and Test
existence problem
the performance is too bad. almost 80% of time is spending on the text() function.
hope somebody can figure out a way to re-use the texture, so that it doesn't need to re-create texture when everytime it runs.

crash when using openGL
ReplyDeleteCall Stack
mozilla::WebGLContext::GenerateMipmap(Line 946)
Processing.js is now in Android..Check it out: http://code.google.com/p/my-processing/
ReplyDeleteThere is a FREE Ad-supported version in the market as well.
I am still working on the OpenGL part..hope to get that out soon.