I just achieved the 3D part of the text() function (ticket) in Processing.js. So far the test look identical compared with the same code in Processing.
Screenshot and Test
existence problem
the performance is too bad. almost 80% of time is spending on the text() function.
hope somebody can figure out a way to re-use the texture, so that it doesn't need to re-create texture when everytime it runs.
crash when using openGL
ReplyDeleteCall Stack
mozilla::WebGLContext::GenerateMipmap(Line 946)
Processing.js is now in Android..Check it out: http://code.google.com/p/my-processing/
ReplyDeleteThere is a FREE Ad-supported version in the market as well.
I am still working on the OpenGL part..hope to get that out soon.